dsh-film
vibedev-si/dsh-film
VibeDev 影视工作台:在 DeepSeek Harness 和 VibeDev 的右侧栏打开画布式影视工作台(剧本、分镜画布、图片/视频/音频生成、剪辑成片),模型与费用统一走 VibeDev 账号 · VibeDev Film: a canvas film workbench in the right sidebar of DeepSeek Harness and VibeDev (script, storyboard canvas, image/video/audio generation, e
Install
dsh plugin --profile web add github:vibedev-si/dsh-filmREADME
dsh-film · VibeDev 影视工作台
在 DeepSeek Harness 和 VibeDev 的右侧栏打开画布式影视工作台:小说拆解、剧本、分镜画布、图片 / 视频 / 音频生成、导演台、剪辑成片。所有模型和费用都走 VibeDev 账号(@vibedev-si/dsh-vibedev),不需要填写任何模型 API Key。
0.5.0:换成新的工作台
从 0.5.0 起,dsh-film 是基于 ToonFlow 的画布式工作台,取代 0.4.0 及更早的旧工作台。在 VibeDev 生态(插件中心)里更新即可,配置条目仍是 dsh-film;旧工作台的项目文件不会被删除,也不会自动转换。
- 只支持 Windows x64:Bun 运行时随插件一起安装(官方的
@oven/bun-windows-x64包),用户不用另外安装任何东西。 - 需要 VibeDev 账号插件:图片和视频生成需要 0.2.7 及以上;音频生成(音乐、播客、语音)需要 0.3.1 及以上。
生成节点的费用
图片、视频、音频生成节点会在发送键左边显示预计费用,悬停可以看到计算方式。价格来自你的 VibeDev 账号(已按账号倍率换算),实际以 VibeDev 扣费为准,失败的任务不扣费。
| 节点 | 显示 |
|---|---|
| 图片 | 按张计费,例如 ¥0.10;尺寸档位有单独价格时按所选尺寸算 |
| 视频(按次) | 例如 ¥2.00 |
| 视频(按秒) | 单价 × 所选时长(按所选分辨率),例如 约 ¥4.95;接了参考视频时显示「起」,参考视频的时长另计 |
| 音乐、播客 | 按次,例如 ¥0.50 |
| 语音 | 按原始秒计费,例如 ¥0.015/原始秒;按服务商返回的原始时长结算,生成后节点上分开显示播放时长和计费原始时长 |
| 未定价 | 虚线框的「未定价」,表示目录没有给出价格,不代表免费 |
音频生成节点
使用 VibeDev 音频模型时,节点只显示所选模型声明的参数:
- 音乐:提示词,以及歌词、曲风、情绪、人声;
- 播客:话题,以及网页链接(只给链接也可以);
- 语音:提示词就是要朗读的原文;可以连音频节点作为参考音色,数量、时长和格式按模型要求检查;输出格式和采样率只列模型支持的组合,例如 WAV 和 MP3 各有自己的采样率。
一次点击就是一次生成:页面刷新或断线后,节点会接着跟进同一个任务,不会重复生成;结果已经出来、只是费用还在结算时,结果照常保存。
第三方内容
- 工作台主体来自 ToonFlow(MIT),许可文本见
licenses/ToonFlow-LICENSE.txt。 - 内置的剪辑台 Pro 节点、本地成片工具、小说转 TXT 工具和三个技能,来源见
docs/THIRD-PARTY.md。
开发
npm install
node scripts/assemble-app.mjs <已构建的 ToonFlow 目录> # ToonFlow 里先执行 bun run build && bun run build:nodes
npm run typecheck; npm test
npm pack # dsh-film-<版本>.tgz
node scripts/verify-package.mjs dsh-film-<版本>.tgz # 用打好的包启动一次,确认能起来、页面有门禁
发布:给 v<版本> 打标签,建 GitHub Release 并附上同版本的 dsh-film-<版本>.tgz,工作流用 OIDC 发到 npm(.github/workflows/publish.yml)。原型阶段的内部记录在 docs/。
English
dsh-film opens a canvas film workbench in the right sidebar of DeepSeek Harness and VibeDev: novel breakdown, script, storyboard canvas, image / video / audio generation, director desk and editing. Every model and charge goes through the VibeDev account (@vibedev-si/dsh-vibedev); no model API keys are needed.
0.5.0 replaces the earlier workbench (0.4.0 and before) with the ToonFlow-based canvas. Update it from the VibeDev Plugin Center; the profile entry stays dsh-film. Projects of the old workbench are kept, not converted. Windows x64 only (the Bun runtime is installed with the plugin, from the official @oven/bun-windows-x64 package). Image and video generation need the account plugin 0.2.7 or later; audio (music, podcasts, speech) needs 0.3.1 or later.
Cost beside the send button: the image, video and audio nodes show the expected cost to the left of the send button, with how it is reached on hover. Images per image (by size bucket when one has its own price); video per generation, or per second × the chosen duration at the chosen resolution (约, plus 起 when reference videos add their length); music and podcasts per generation; speech per second of original audio (playback and billed lengths are shown apart once it ran). A model the catalog gives no price is shown as "未定价" (not priced), never as free. Prices are the account's selling prices; the VibeDev receipt is the charge, and failed tasks are not charged.
Audio node: with a VibeDev audio model the node shows only the fields that model declares (music: lyrics, genre, mood, voice; podcast: a web page; speech: reference voices, and only the format / sample rate pairs the model offers). One click is one generation: after a reload or a dropped connection the node picks up the same task, and a result whose charge is still settling is kept, never generated again.
Third-party content: the workbench is based on ToonFlow (MIT, see licenses/ToonFlow-LICENSE.txt); the bundled editor node, tools and skills are listed in docs/THIRD-PARTY.md.
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