Plugins
Browse, filter, and install DeepSeek-Harness plugins.
276 plugins found
deepseek-harness-plugins (web-style)
yinxe/deepseek-harness-plugins
Web appearance suite with a 7-theme gallery (each a full 122-token --dsw-* mapping) plus one-click switching persisted in settings, Material You wallpaper color extraction that generates a whole dynamic palette, and a global corner-radius control. Themes ride on the official look system as override layers instead of fighting it, so the official light/dark/auto row stays valid.
DSH-WebGIS
mekansm1/dsh-webgis
Conversational GIS for the DSH Web UI with local file and PostGIS querying, interactive maps, and spatial analysis.
deepseek-harness-plugins (token-meter)
yinxe/deepseek-harness-plugins
Unified token quota and usage statistics for dsh: multi-vendor rolling/payg quota with sidebar cards and provider ops, plus session-log token aggregation with trends, heatmap, and per-model breakdown.
dsh-intelligent-ui
zephinel/dsh-intelligent-ui
Render OpenUI Lang answers as interactive cards or reading articles in DSH chat, with maps, charts, forms, PNG export and standalone interactive HTML export.
data-asset-inspector (data-lineage)
liuhange789/data-asset-inspector
Data lineage tracking tool, mapping the full lifecycle of data to meet source legality requirements.
MahoutsukaiNoYoru-DSH-Skin (skin)
avalonskyafar/mahoutsukainoyoru-dsh-skin
A Witch on the Holy Night (Mahoutsukai no Yoru) visual-novel theme for the DeepSeek Harness Web UI, with original-style menus, three characters with personas, day and night playlists, and an ending sequence. The repo ships no assets of its own; the 380 files / 263 MiB it drives (136 sprites, 208 UI parts, 13 backgrounds, 23 audio) must be recovered from your own copy of the original game, and the screen stays largely empty until then. The 23 audio files are a header strip away from working OGG; the 357 images use proprietary .mzp/.cbg formats, so the per-file mapping guide offers two routes and one of them expects you to supply your own decoder.
web-clone
edisonzszs/web-clone
Website cloning methodology skill: a real-source-first decision tree covering static sites, React/Vue/Next content sites and WebGL/Canvas-heavy fronts, mandatory verification of executable code quoted from second-hand AI analyses, and 13 zero-dependency Node scripts for CDP browser recon, asset/font harvesting, route crawling, sourcemap hunting and pixel-diff auditing.
dsh-retrace
yamingmou/dsh-retrace
Recall, edit-and-resend and regenerate, plus in-conversation versioning: a timeline of every rewind, artifact rollback (git-first, snapshot fallback), a fork map of explored paths, session lineage, and a real-time watchdog that snapshots the log at the first sign of concurrent writes. Edits auto-stop the running agent (official cancel/whenIdle) so rewinds never corrupt the durable log or break /compact.
dsh-question-nav
abelkeithsun/dsh-question-nav
In-session question navigator for the DSH Web UI: a dot minimap on the conversation edge (left or right, configurable in settings), one dot per user question — hover shows the full question text, click jumps to it.
dsh-board
dfkai/dsh-board
dsh client bundle: a sidebar usage & cost dashboard — token stats, peak/off-peak aware per-model pricing, membership ladder, achievements and a daily heatmap.
dsh-stardew-blind-whale-farmer
darianliu23/dsh-stardew-blind-whale-farmer
DSH side of Blind Whale Farmer, a SMAPI mod in the same repo that lets an AI play Stardew Valley from a text game state through MCP tools: syncs play limits and extra instructions to the running game, adds an optional session preset or a single stardew gateway tool (both off by default), and sends "keep playing" when a Stardew session ends on a tool call that came back as plain text. Needs the mod installed in the game.
dsh-video-vision
destinhue/dsh-video-vision
Five tools for reading a video as raw material rather than as something to watch. video_outline maps a whole file as text and draws nothing at all: 4-60 equal windows, each with its cut count, speech share, intensity bar and tags, then the windows worth opening and the exact start/end for the call that follows -- zero image tokens. video_probe returns metadata and a reading plan without decoding frames. video_storyboard turns a window into one contact sheet plus a text index binding every cell to its timecode, cut count and frame time; cells whose text would be illegible at that scale are marked zoom, and dedupe global folds a picture that comes back after a cut. video_zoom re-renders 1-9 cells from a short window at a larger scale. video_read decodes only keyframes, OCRs each screen, and returns an outline plus \[mm:ss] text -- the path for lectures, slide decks and screen recordings, where the words are the content. It also reads a file with sound and no picture as a transcript (subtitle track, then DSH_ASR_CMD, then a transcript file you pass; long audio is cut at 45 s onto silence), composes six changed frames into one sheet when a file has no readable text at all, and can write the result out as SRT, WebVTT or text. Cuts, dissolves and one-frame flashes are found in a single ffmpeg pass; from ten minutes up a file is analysed on its keyframes only, 2.7x faster on a two-hour lecture; and a cell is never shrunk below a fifth of the source, so a 1440p sheet spends the same tokens on fewer, bigger cells. OCR is the engine Windows ships, tesseract with line boxes, or DSH_OCR_CMD. It takes a B station link (bilibili.com/video/BV..., a bare BV id, an av id or a b23.tv short link) wherever it takes a file: up to 300 seconds is read from the CDN in place with nothing written to disk, longer videos are downloaded once and cached within a 4 GB / 24 video budget, play URLs are cached for ten minutes, and a link that is not a single video says what it is. Needs ffmpeg, uses ffprobe when present, and has no other runtime dependencies. It is a wire-compatible reimplementation of SAOS-3624/dsh-video-storyboard: it registers the same video_probe / video_storyboard / video_zoom tool names, so the two cannot be enabled together.
dsh-long-novel-workbench
micellince/dsh-long-novel-workbench
A long-form Chinese novel workbench inside DeepSeek Harness: read, edit and annotate the manuscript in place; AI reports problems with ready-to-adopt revision drafts, and the text changes only when you accept. A ledger for characters, facts and foreshadowing plus a world map keep a long novel consistent, and AI can continue, expand or rewrite chapters.
dsh-plugin-usage
bennett-dsh/dsh-plugin-usage
Usage statistics: a usage and reference-cost panel for DeepSeek Harness with today, 7-day, 30-day, all-time and custom ranges aggregated by hour or day; a model filter and a per-model breakdown of requests, input and output tokens, cache, reference cost and share; a model-share card showing the top four models by total tokens with the rest grouped as others; a reference price list generated from opencode Zen and DeepSeek's published rates, with DeepSeek models billed by Beijing weekday peak/off-peak windows and Chinese public holidays; a pricing-match dialog to point an unmatched model at a reference model or type per-million rates by hand; reference cost switchable between ¥ and $ at a fixed 1 USD = 7 CNY; and a yearly heatmap drawn only with theme variables, with no third-party chart library.
dsh-study-desk
slow-stack/dsh-study-desk
Study workbench for exam prep and research: three-column task board with tags and filters, a spaced-repetition queue (simplified SM-2) that keeps finished cards coming back, a heatmap lit by actual focused minutes, weekly reports, per-day review notes, a pomodoro timer that survives panel switches, and Markdown export/import for Obsidian. Installable via dsh plugin add (dsh-study-desk on npm).
dsh-pulse
enc-hanted/dsh-pulse
Cross-session usage and cost observatory for DSH — token trends from hourly lines to 90-day and 1-year heatmaps, per-model DeepSeek peak/off-peak pricing reconciled against the official balance, GLM/Kimi/MiniMax subscription-quota windows with burn-rate forecasts, cache-hit ring, project rankings, CSV export, and a dsh-tui terminal face.
dsh-sync-plugin
dpskk2/dsh-sync-plugin
Two-way sync of DSH sessions, workspace mappings, settings and patches between machines through your own private GitHub repo (API keys stay machine-local).
dsh-workspace-studio
yishengjun8/dsh-workspace-studio
Three-pane workspace layout with file-tree browsing, file editing, a non-linear conversation mindmap view, and mobile mode support.
dsh-map-tools
horusjiang/dsh-map-tools
Map and routing tools: driving/transit/walking/bicycling route planning, geocoding and POI search via free OSM/OSRM data by default, with an optional Amap (高德) key for better China coverage.
harness-widgets
physicolor/harness-widgets
Right-hand widget rail for the DSH Web UI: live session stats (turns, LLM/tool time, TTFT, speed, cache, tokens) and OpenCode Go quota via a same-origin host proxy; extensible widget registry for more platform usage widgets, visuals, utility actions and external integrations.
dsh-heatmap
283gawin/dsh-heatmap
Activity heatmap in the DSH Web sidebar: GitHub-style grid of daily commits, token usage, and estimated spend, with a today stats line for all-session token totals, cache hit rate, and per-model auto-priced cost.
dsh-artcraft (plugin-texturecraft)
lznnnnn1998/dsh-artcraft
Drive TextureCraft from the agent: build texture sets and layers over a mesh, paint, bake maps, and export PBR textures. Exposes both TextureCraft's command ids and its own MCP server. Requires the matching ArtCraft app CLI installed locally; it is not bundled.
dsh-network
naivg/dsh-network
dsh-native web suite (CLI + host plugin). Let DeepSeek Harness access the internet seamlessly. Designed with the official CSS style in mind.
DSH_question_map
huahuazz/dsh_question_map
Select text in a conversation to ask a context-free side question in a floating card, and browse every question as a network graph.