Plugins
Browse, filter, and install DeepSeek-Harness plugins.
1928 plugins found
godot-bridge
smalldy/godot-bridge
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.
dsh-suite (plugin-session-export)
whyihaveyou/dsh-suite
Export the append-only session log as human-readable Markdown or HTML, grouped by trajectory source.
dsh-cost-meter
sttrevens/dsh-cost-meter
Per-turn USD cost badge in the Web UI: session total in the header and per-turn cost in each message footer, with a hover breakdown.
dsh-spend
nonewind/dsh-spend
Token usage and estimated spend for the dsh web UI: floating panel with per-model, per-day, and per-session stats.
dsh-opencode-go-usage
v587d/dsh-opencode-go-usage
OpenCode Go subscription usage (rolling/weekly/monthly windows with reset countdowns) in the composer dock, with a built-in credential editor.
dsh-spotlight
0xsline/dsh-spotlight
Keyboard-first command palette for the DSH Web UI.
ui-status-label
alingalingling/ui-status-label
Customize the "deep diving" thinking status label to anything you like.
dsh-web-mobile-fix
acidgr/dsh-web-mobile-fix
Mobile layout fixes for the Web UI on narrow screens: full-screen settings panel, one-row plugin nav, full-screen sidebar, centered popups, icon-only session-log button.