Plugins
Browse, filter, and install DeepSeek-Harness plugins.
5 plugins found
unity-plugin
opdsh/unity-plugin
Drive the Unity Editor from DSH through the official unity CLI: live-Editor scene commands, in-Editor C# eval and runtime command discovery over a warm unity shell session, plus a raw CLI escape hatch for project creation, tests and builds. Mounts Unity's official skill collection alongside its own Unity workflow and Asset Store skills.
godot-bridge
smalldy/godot-bridge
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.
dsh-unreal-mcp
petertxpan/dsh-unreal-mcp
Unofficial DeepSeek Harness integration for Unreal Engine 5.8 Unreal MCP
dsh-unity-mcp
thyeff/dsh-unity-mcp
One-shot mcp-unity integration for DeepSeek Harness: bundled MCP server with zero manual config lets the agent drive the Unity editor through 34 tools - scenes, game objects, transforms, materials, prefabs, menu items, play mode, tests and console logs - with auto-reconnect.
roblox-devforum-mcp
el4cteo/roblox-devforum-mcp
MCP server that searches the Roblox DevForum and official creator docs so AI coding agents can debug Roblox games against real community and engine knowledge.