Plugins
Browse, filter, and install DeepSeek-Harness plugins.
4 plugins found
godot-bridge
smalldy/godot-bridge
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.
godot-asset-planner-public
lininlin-0079/godot-asset-planner-public
Unified Godot asset and project-goal management for DSH: godot_* model tools, a /gap REST surface, and a better-sidebar UI with asset manager, scene-tree viewer, and Git panel.
AItelier (dsh)
linxuhao/aitelier
Runs AItelier pipelines from DSH over MCP: 39 tools (22 read, 17 write) to generate, run, inspect, edit, export and import multi-step SkillFlow pipelines. The steps execute in AItelier rather than in the DSH session and are polled by run_id, pause at engine-enforced checkpoints answered with answer_checkpoint, and leave per-step traces and step outputs to read afterwards; add_provider / map_model / edit_role point an individual role at a local or cheaper endpoint. Bundles an aitelier-pipelines skill.
aitelier
linxuhao/aitelier
Use AItelier as a subagent from DeepSeek Harness: generate, edit, run, export and import SkillFlow pipelines. Client only — requires a running AItelier backend (Docker; see README).