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dsh-pet
ysyyhhh/dsh-pet
Native desktop pet for DSH that follows agent activity, supports Codex pet packages, and imports approved pets directly from Petdex without its CLI.
Установка
dsh plugin --profile web add github:ysyyhhh/dsh-petREADME
dsh-pet
English | 中文
An optional desktop companion for DeepSeek Harness. It is compatible with Codex desktop-pet packages (pet.json plus an 8×9 or 8×11 sprite sheet) and can import pets directly from Petdex without installing the Petdex CLI.
The pet acts as an ambient agent-status indicator: it relaxes when DSH is idle, thinks while the model reasons, works while tools run, waits when input is needed, and celebrates or frowns when a turn finishes.
It is an ambient status indicator with a complete Web pet console, so normal use does not require commands or YAML edits.
- Plugin-first: a normal deepseek-harness plugin — no separately launched daemon, browser, or desktop app.
- Configure in the UI: preview, select, show/hide, resize, idle-hide, and drag-reorder pets from DSH Settings.
- Real multi-pet overlays: each pet has its own window, position, size, and visibility, so pets can be shown and overlapped together.
- Two import paths: enter a Petdex slug or upload a Codex / Pocket Pet ZIP. Imports become selected and visible immediately.
- Zero added LLM cost: event → state resolution is fully deterministic.
- Runtime-discovered pets: pets under
assets/pets/are discovered at startup, so adding a pet is dropping a folder in — no rebuild.
Installation
The plugin is a Cordis bundle that ships both a host half (the pet window)
and a client half (the settings card). dsh plugin add installs it and, because
the manifest declares dsh.bundle, adds it to the profile's bundle list
automatically.
From a local directory
Install the plugin directly from its source directory (the profile keeps it as
a link: dependency):
dsh plugin --profile <name> add /path/to/dsh-pet
On Windows, for example:
dsh plugin --profile web add D:/deepseek-pet
You can also run dsh plugin --profile <name> add . from inside the plugin
directory.
From a tarball
Pack the plugin, then install the tarball:
npm pack
dsh plugin --profile <name> add /path/to/ysyyhhh-dsh-pet-0.3.0.tgz
From a Git repository
dsh plugin --profile <name> add github:ysyyhhh/dsh-pet
If the repository does not commit build artifacts, configure a prepare
script so dsh plugin add builds the plugin during install.
Run
dsh --profile <name>
If you are running Harness from a source checkout, prefix the commands above with
pnpm— i.e. runpnpm dsh plugin ...andpnpm dsh ...from the Harness repository.
The settings card uses the plugin's same-origin
/dsh-pet/*API and does not depend on Harness's settings-namespace allowlist.
Enable / disable
Set enabled: false in the plugin's config, or remove the bundle from the
profile. The plugin then loads but shows nothing; removing it entirely leaves
Harness fully functional.
Codex pet compatibility and Petdex import
The plugin reads the same Codex pet package shape used by Petdex: a pet.json
manifest plus a WebP or PNG sprite sheet. In DSH Settings → Plugins → DSH Pet,
enter a Petdex slug or upload a Codex / Pocket Pet ZIP. Commands remain available
for development and recovery:
/pet import boba # download, validate, install, and select from petdex.dev
/pet list # list bundled and imported pets
/pet use boba # select an installed pet
Imported pets persist under ~/.dsh/dsh-pet/pets/, so plugin upgrades do not
remove them. You can also copy any compatible Codex pet folder there manually.
See Adding a Pet for the full walkthrough, and the
asset format reference for the
exact pet.json and sprite-sheet layout.
Supported platforms
| Platform | Status |
|---|---|
| Windows 11 | ✅ primary target (Win32 layered window via koffi) |
| Linux (X11 / XWayland) | ✅ (XCB ARGB overlay; requires a compositor) |
| macOS | ❌ not implemented (backend interface is reserved) |
Linux per-pixel transparency needs a running compositor (GNOME/KDE ship one by default; lightweight WMs need picom or similar). On Wayland the overlay runs through XWayland.
Configuration
Composition fields are validated with Schemastery. Per-pet visibility, size, position, idle hiding, and order are saved independently in ~/.dsh/dsh-pet/state.json by the Web console.
| Field | Default | Description |
|---|---|---|
enabled | true | Master switch. |
alwaysOnTop | true | Keep the pet above other windows. |
petScale | 1 | Pet size, 0.5–4× in 0.25 steps. |
petId | text | Which pet to display (a directory name under assets/pets/). |
hideWhenIdle | false | Automatically hide the pet when it sleeps (no task), and show it again on activity. |
animationEnabled | true | Run the frame animation (static frame when false). |
idleFrequencySec | 20 | Seconds (≥8) between randomized idle variations. |
clickThrough | false | Pass pointer events through (Windows only). |
startSleeping | false | Start in the sleeping state. |
animationSpeed | 1 | Global speed multiplier (0.25–4). |
Example:
- insert:
- id: dsh-pet
name: "@ysyyhhh/dsh-pet"
config:
petScale: 1
petId: text
idleFrequencySec: 30
Legacy single-window values are migrated on first run. Current per-pet state is stored in ~/.dsh/dsh-pet/state.json without depending on the Harness settings service.
Developer mode
When the core ctx.commands service is present, the plugin also accepts renderer-state commands without invoking an LLM:
/pet thinking
/pet working
/pet waiting_for_user
/pet success
/pet error
/pet reset
Valid states: STARTING IDLE THINKING WORKING CODING RUNNING_COMMAND WAITING_FOR_USER SUCCESS ERROR SLEEPING.
Architecture
harness events / lifecycle
↓ (the only harness-specific layer)
integration/ HarnessBridge · capability-detection · event-mapping
↓ NormalizedEvent
core/ PetStateResolver · PetStateMachine · TaskStateRegistry
↓ SemanticState
renderer/ AnimationController · PetWindow
↓ finished RGBA frames
renderer/backend/ Win32Backend · X11Backend (native overlays via koffi)
↑
renderer/codex-pet/ PetContract · PetLoader (pet.json + sprite sheet)
HarnessBridgeis the only module that knows raw harness event names. Everything above it is harness-independent.- Pet core (
core/) is a standalone library: testable with no harness, no window, no network. - Backends are platform-isolated behind
WindowBackend; the renderer never sees Win32 or X11 details. - Client half (
src/client/) is a separate browser bundle registered through the harness module loader; it uses the plugin's same-origin HTTP API for state, previews, and imports.
Harness dependencies
Only the Cordis plugin lifecycle and these core services/events are used:
- Plugin entry:
apply(ctx, config)+name/inject/Config. - Lifecycle:
ctx.effect(),ctx.on(),ctx.logger(name). - Activity observation:
session/event,agent/status. - Web console: the core
webServerservice. The pet window and commands still work if it is absent. - Optional (detected, not required):
ctx.agents,ctx.sessions,ctx.approval,ctx.commands.
No non-core plugin is required. If an optional service is absent, the pet degrades gracefully (coarser states, no /pet command).
External dependencies
| Package | Purpose | Runtime |
|---|---|---|
koffi | Win32 + X11 FFI for the overlay window | Node ≥22 |
sharp | Decode WebP/PNG sprite sheets to RGBA | Node ≥22 |
@deepseek-ai/schemastery | Config schema validation | Node ≥22 |
clsx | Class-name helper for the client card (inlined into the browser bundle) | build |
fflate | Safely read Codex / Pocket Pet ZIP packages | Node ≥22 |
Peer (type-only, not bundled): @deepseek-ai/cordis.
The client bundle's react and @deepseek-ai/dsh-client-* imports are externalized:
they are provided at runtime by the harness module loader, so the plugin does not
ship them as runtime dependencies (they appear only as dev dependencies for type
checking and bundling).
Explicitly avoided: Electron, Tauri, WebView2/webview, GLFW/SDL/raylib, game engines, GPU/OpenGL, Docker, databases, Redis, any external server, browser automation.
Event → state mapping
| Normalized event (from harness) | Pet state (semantic → animation) |
|---|---|
| startup | STARTING → waving |
idle (agent/status: idle) | IDLE → idle |
assistant/chunk (text/reasoning/tool-call delta) | THINKING → running |
tool/call (editing tools) | CODING → running |
tool/call (shell/command tools) | RUNNING_COMMAND → running |
tool/call (other) | WORKING → running |
approval/asked / waiting | WAITING_FOR_USER → waiting |
turn/end reason completed | SUCCESS → review |
turn/end reason error/aborted | ERROR → failed |
| long quiet period | SLEEPING → idle |
SUCCESS / ERROR / STARTING are transient (default 2s) then return to IDLE. Concurrent agents are tracked per session/task and folded by priority WAITING_FOR_USER > ERROR > WORKING > THINKING > SUCCESS > IDLE.
Extending
- Adding a pet — see Adding a Pet; no code change is required.
- Adding an animation state — extend
SemanticStateinsrc/core/types.ts, its resolver mapping insrc/core/PetStateResolver.ts, and its renderer pose inSEMANTIC_TO_CODEX. - Adding a window backend — implement
WindowBackend(src/renderer/backend/WindowBackend.ts) and register it insrc/renderer/backend/selectBackend.ts.
Testing
npm test # vitest unit tests (core + loader + integration)
npm run typecheck # tsc --noEmit (host half)
npm run typecheck:client # tsc -p tsconfig.client.json --noEmit (client half)
npm run build # tsdown bundle (host + client)
npm run gen:assets # regenerate the bundled text pet
The pet core is tested without a harness or a display. The native overlay backends require a real desktop session and are not exercised by the headless test suite — they need manual verification on Windows/Linux.
Known limitations
- Linux transparency requires a compositor; on Wayland the pet runs as an XWayland client (no native wlr-layer-shell).
- macOS is not implemented.
- The bundled placeholder is the
texttest pet only — original SVG-drawn text, with no OpenAI/Codex/DeepSeek character artwork or trademarks. - Native window rendering (frameless/transparent/topmost/drag) has not been exercised by automated CI and needs a manual check on a real desktop.
License
MIT.