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- forgeax-dsh-game-plugin
forgeax-dsh-game-plugin
forgeax-games/forgeax-dsh-game-plugin
Paquete DeepSeek Harness que integra el servidor MCP @forgeax/game, sus habilidades ForgeaX incluidas y un guardia de espacio de trabajo en un perfil DSH.
Instalar
dsh plugin --profile web add github:forgeax-games/forgeax-dsh-game-pluginREADME
@forgeax/dsh-game
ForgeaX game development inside DeepSeek Harness.
This is a DSH bundle: installing it into a profile adds one patch layer that wires the
already-published @forgeax/game MCP server,
its bundled ForgeaX Skills, and a workspace guard into your DSH session.
It contains no game logic and no copy of ForgeaX. It resolves the @forgeax/game
package that pnpm installed next to it, verifies its identity, and connects it.
What you get
| Surface | Effect |
|---|---|
| Tools | mcp__forgeax__forgeax_status_lite, mcp__forgeax__forgeax_run_current_game |
| Skills | forgeax-game plus every forgeax-engine-* Skill shipped in the resolved package, registered on ctx.skills at boot |
| Guard | Every mcp__forgeax__* call whose target_dir is not the current session cwd is denied. A call that carries no session cwd to compare against (Code Mode, nested dispatch) is allowed after an existence check, and the model is told it was not fully checked |
You do not run forgeax-game devkit install. This bundle registers the Skills
directly; running the installer as well only leaves duplicate copies in your repo
that DSH never reads.
Requirements
- macOS arm64, Linux x64, or Windows x64. This bundle is pure JS and declares no
os/cpu; it inherits its platform reach from@forgeax/game, whose@forgeax/game-runtimeships a native binary as oneoptionalDependenciesentry per platform. Your machine installs only the matching one. Platforms with no published variant (Intel Mac, ARM Linux, ARM Windows) install cleanly but fail when the runtime starts, exactly as@forgeax/gamedoes on its own. pnpmonPATH.dsh pluginis a thin pnpm forwarder; without pnpm it exits127.- Node ≥ 22, matching DSH.
Install
dsh plugin installs into one named profile and self-activates: because this package
declares dsh.bundle, adding it as a dependency also appends it to that profile's
dsh.profile.bundles layer stack.
dsh plugin --profile web add @forgeax/dsh-game
--profile is mandatory — DSH has no implicit default profile, and the layer stack is
per profile. Repeat the command for every profile that should have ForgeaX.
Then restart dsh. Bundle layers are read once at boot; only the profile's own user
patch file is watched. A freshly added bundle is inert until the next launch.
Verify after restarting:
dsh --profile web
# then, in the session:
# ask for the ForgeaX status — the model should call mcp__forgeax__forgeax_status_lite
Configuration
The four rows this bundle inserts, all namespaced so they can never collide with another bundle:
| Row id | Module | Purpose |
|---|---|---|
forgeax-game.launch-spec | @forgeax/dsh-game/launch-spec | Resolves + verifies @forgeax/game, publishes the forgeaxGameLaunch service |
forgeax-game.mcp-client | @deepseek-ai/dsh-mcp-client | stdio bridge, serverName: forgeax |
forgeax-game.skill-source | @forgeax/dsh-game/skill-source | Registers the package's Skills |
forgeax-game.workspace-guard | @forgeax/dsh-game/workspace-guard | Tool policy: denies on tools/pre-execute, reports an unverifiable call on tools/post-execute |
The resolver itself lives in a fifth module, @forgeax/dsh-game/forgeax-package, which
imports no framework. Provenance tooling can load it from an installed profile, where the
DSH packages are peers the profile never installs a second copy of.
To change something, add a row with the same id to your profile's user patch file.
A patch replaces the whole config of the targeted row — there is no deep merge — so
you must restate every field you want to keep. For example, to shorten the tool-call
timeout:
# $DSH_HOME/profiles/web/cordis.patch.yml
- insert:
- id: forgeax-game.mcp-client
name: '@deepseek-ai/dsh-mcp-client'
inject:
- forgeaxGameLaunch
config:
serverName: forgeax
transport: stdio
command: !!js ctx.forgeaxGameLaunch.spec.command
args: !!js ctx.forgeaxGameLaunch.spec.args
cwd: !!js ctx.forgeaxGameLaunch.spec.cwd
env: !!js ctx.forgeaxGameLaunch.spec.env
failOnStartupError: true
toolCallTimeoutMs: 120000
reconnect:
enabled: true
Limits worth knowing
- Tools only. DSH's MCP client bridges tools, not resources.
forgeax://statusis unreachable in a DSH session;mcp__forgeax__forgeax_status_litereturns the same state. The registered Skill says so, so the model does not try the resource. - No transitive bundles. Only packages listed directly in
dsh.profile.bundlescontribute a patch layer. A bundle that depends on this one does not inherit its rows. - One-time ForgeaX operations stay on the CLI. Creating a game, switching the active
game, and upgrading the plugin are
forgeax-game <init|use|doctor|devkit|upgrade>subcommands, not MCP tools.
Failure modes
| Symptom | Cause |
|---|---|
dsh plugin exits 127 | pnpm not on PATH |
| Runtime fails to start after a clean install | no @forgeax/game-runtime variant for this platform (Intel Mac, ARM Linux, ARM Windows) — none is published yet |
pnpm refuses a git-hosted spec's prepare | allowlist it under allowBuilds in <profileDir>/pnpm-workspace.yaml (pnpm ≥ 10) |
| ForgeaX tools absent after install | dsh not restarted |
| Boot fails with a launch-spec error | the resolved @forgeax/game does not match the pinned version or is missing bundled Skill assets — reinstall rather than patching around it |
failOnStartupError is true on purpose: a ForgeaX session whose MCP server never
started is broken, not degraded, and a boot-time error is cheaper to read than a
mystery at the first tool call.
Security
- The child process is launched with
env: {}. DSH scrubs the parent environment and mergesconfig.envafter the scrub, so anything listed there would re-inject a secret the harness just removed. - The workspace guard compares
target_diragainst the session cwd afterrealpathresolution — never by string prefix, which symlinks and..defeat. - No API key, token, or secret value is read, stored, or logged by this bundle.
Changelog
Every user-visible change is recorded in CHANGELOG.md. To contribute,
see CONTRIBUTING.md; to report a vulnerability, see
SECURITY.md.
License
MIT
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