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deepseek-harness-game-studios
hyclub/deepseek-harness-game-studios
DeepSeek Harness port of Claude Code Game Studios (CCGS v1.1.2, MIT) — one-package install: hook bridge (9 events), studio status line, self-installing framework payload (76 skills, 49 agents, 13 rules).
Installer
dsh plugin --profile web add github:hyclub/deepseek-harness-game-studiosREADME
DeepSeek Harness Game Studios
Install · Implementation status · Project structure · Testing your customizations · Verification · License
Turn a single DeepSeek Harness session into a full game development studio. 49 agents. 76 skills. One coordinated AI team.
This is a port of Claude Code Game Studios (CCGS) to DeepSeek Harness (DSH) — not a rewrite from scratch: the skills, agents, rules and docs come from upstream (MIT); this repository provides the DSH-native runtime (Node hooks, skill generation, machine-level install, plugin bridge).
Provenance
| Upstream project | Donchitos/Claude-Code-Game-Studios |
| Upstream version this port tracks | v1.1.2 (commit b21fa0f, 2026-09-29) |
| Upstream license | MIT (Copyright © 2026 Donchitos) — reused here |
| This repository | deepseek-harness-game-studios (DSGS) v0.1.4 |
| Port strategy | Dual stack, one source: .claude/ is the content source (upstream text, kept verbatim); .dsh/** is generated by tools/build-dsh.mjs |
Upstream targets Claude Code (.claude/, .sh hooks, bash one-liners, @path imports). None of that
runs under DSH (no bash tool, piped child processes are denied by the sandbox, @path is not expanded),
so instead of editing upstream content we generate a DSH-runnable equivalent and prove no content loss.
This repository is the plugin package. The framework it installs is bundled under
payload/— you never need to look at it.
Install
① GUI
Plugins → Add plugin → paste https://github.com/HYClub/deepseek-harness-game-studios → Install → restart dsh web.
② Command line
dsh plugin --profile web add https://github.com/HYClub/deepseek-harness-game-studios
Then restart dsh web.
On first load the plugin installs the framework at machine level (~/.dsh/dsgs plus user-level
bootstrap skills). After that:
new working directory → new session → type /start
/start checks whether the workspace is initialised; if not it initialises it first, then walks you
through onboarding.
What the plugin writes to your machine (and how to undo it)
| Path | What |
|---|---|
~/.dsh/dsgs/** | framework payload (skills, agents, rules, hooks, tools, docs, instruction files) |
~/.dsh/skills/dsgs-init/SKILL.md, ~/.dsh/skills/start/SKILL.md | user-level bootstrap skills |
It never touches a project directory and never overwrites project files. To undo:
Remove-Item -Recurse -Force "$env:USERPROFILE\.dsh\dsgs"
Remove-Item -Recurse -Force "$env:USERPROFILE\.dsh\skills\dsgs-init","$env:USERPROFILE\.dsh\skills\start"
# then uninstall the plugin and restart dsh web
Implementation status
✅ Implemented (all measured)
| Item | Status | Notes |
|---|---|---|
| Skills | ✅ | all 74 upstream skills ported, each invocable as /name |
| Agent role cards | ✅ | 49, as .dsh/agents/<name>.md + delegation conventions |
| Rules | ✅ | 13, including an equivalent for upstream's path-scoped rule engine: a PostToolUse hook injects the matching rule text after each write/edit |
| Hooks | ✅ | 12 upstream scripts → 14 Node rewrites, bridged via dsh-hooks-claude-code; all 9 upstream events covered |
| Hooks actually run | ✅ | mount 10/10 · protocol 12/12 · live events 6/9 |
| Config resolution | ✅ | project.yaml single source; Node ports of resolve_config / __call resolve_setting |
| Helper scripts | ✅ | every upstream .sh has a Node port (.dsh/scripts/*.mjs) that runs inside the sandbox |
| Content fidelity | ✅ | 258 files / 42,895 lines: 96.0% verbatim, 3.1% documented rewrites, 0.5% structural, 0.4% fuzzy, 0 unexplained loss |
| Machine-level install | ✅ | the plugin ships the payload and installs it on first load; /start initialises an empty workspace (measured: 928 items) |
/statusline | ✅ | studio status line stage · posture · epic > story · Sprint n/m · engine (+13 unit tests) |
| Nested delegation | ✅ | subagent.maxDepth: 2 — parent → child → grandchild verified (DSH default is 1) |
| One-package install | ✅ | one package = hook bridge + status line projection + payload self-install |
| DSGS-only skills | ✅ | statusline, dsgs-install (not in upstream) |
❌ Not implemented / no equivalent (with reasons and substitutes)
| Item | Status | Why | Substitute |
|---|---|---|---|
| Docked status bar above the composer | ❌ | DSH's client roster only lists @deepseek-ai/* packages (measured: 60+ entries, ours absent even with a dsh.client declaration) | /statusline skill + node .dsh/statusline.mjs; the runtime half (turns/tokens/cache/context %) is already covered by DSH's own status bar |
| Pre-action reminders on PreToolUse | ❌ | tools/pre-execute only carries allow/deny/cancel/ask; additionalContexts is read from the final tool result; agent.inject() mid-execution has no effect | validate-commit / validate-push are also registered on PostToolUse (reminder arrives after the action); set the plugin row advisory: deny to block before the action |
| 3 hook events cannot be triggered from a prompt | ⚠️ | Notification, PreCompact, PostCompact have no DSH event source | mapping implemented and unit-tested, verified at mount level only (live coverage 6/9) |
| Per-agent tool allowlists / agent auto-discovery | ❌ | DSH's subagent does not accept a per-agent tool set and has no agent registry | role cards + toolFilter / persona conventions |
@path imports | ❌ | DSH does not expand imports | .dsh/docs/studio-rules.md (merged), read on demand |
!cmd`` pre-execution lines | ❌ | DSH has no pre-execution | rewritten as a "prerequisite command" block the model runs itself |
| Byte-for-byte bash ↔ Node parity | ⚠️ | python3 in this machine's Git Bash is a Store placeholder | 2 named SKIPs, 1 case byte-identical |
Project Structure
.claude/ # Upstream content source (MIT, kept verbatim)
settings.json # Hooks, permissions, safety rules
agents/ # 49 agent definitions
skills/ # 74 skills (one directory per skill)
hooks/ # 14 scripts — 12 event hooks + yaml-helper.sh
rules/ # 13 path-scoped coding standards
statusline.sh # Upstream status line (kept as reference)
docs/ # workflow catalog, 39 templates, guidance
.dsh/ # Generated by tools/build-dsh.mjs — do not edit by hand
agents/ skills/ rules/ hooks/ scripts/ docs/
tools/ # Generator, verifiers, Node ports, plugin, installers
dsh-src/ # Hand-written DSH-only overlay (merged into .dsh/)
DSGS Skill Testing Framework/ # QA for the skills and agents themselves
design/ src/ assets/ tests/ prototypes/ production/ # Your project
Testing your own customizations
DSGS is a template you are meant to edit. DSGS Skill Testing Framework/ is how you check that an
edited or newly written skill still holds up — a catalog of all skills and agents, per-category quality
rubrics, behavioral specs, and templates for writing specs of your own.
/skill-test static [name] # structural linter
/skill-test category [name] # category-specific quality rubric
/skill-test spec [name] # behavioral spec assertions
/skill-test audit # coverage report across skills and agents
/skill-improve [name] # test-fix-retest loop; keeps or reverts on score change
It tests the framework, never your game — game tests live in tests/.
Verification
pwsh -File tools/verify-port.ps1 # 7 steps: generate → structure → refs → fidelity → hooks → mount → suites
node tools/check-dsh.mjs # skills=76 agents=49 rules=13 hooks=14 errors=0 warnings=0
node tools/verify-fidelity.mjs # unexplained 0 / no content loss (258 files, 42,895 lines)
node tools/verify-hooks-mount.mjs # 10/10 mount cases
node tools/verify-hooks-bridge.mjs # 12/12
node tools/verify-hooks-events.mjs # 6/9 live + 3 mount-only
Supporting this project (and upstream)
DSGS is a port; the original work — 74 skills, 49 agents, 13 rules and all the documentation — was written by the upstream author, and their own support links live in the upstream repository. If this project saves you time, please support them first. Issues and contributions about the DSH port itself belong in this repository.
License
MIT License — see LICENSE. Upstream copyright © 2026 Donchitos; the port layer (generator, Node hooks, plugin, installers, DSGS-only skills) is released under the same license.
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